![]() The bandit will drop loot when defeated, even if you are in AFK mode. Green: Achieved by dealing 12% of the bandit's total HP.Dealing a large amount of damage will automatically set all alive bandits to yellow status, even if you have not attacked them.The bandit will drop loot when defeated, but not if you are in AFK mode. Yellow: Achieved by dealing 5% of the bandit's total HP.Red: The bandit will not drop loot when defeated.This is represented by a small bar to the right of the bandit's HP bar, which goes in 3 stages: To hamper leeching, a kill participation system is implemented, in which the player must deal damage to the bandit to be eligible for loot. They will never deliberately move around obstacles to flank players or dodge zombies, but they do have a limited ability to detect when a player is using circling tactics and move in response. ![]() Typically, they will remain in their original location, allowing the player to move behind vehicles, buildings, or other obstacles for cover and from there, attack with relative ease. Overall, bandits have very basic rules that affect their movement. Machine Guns: The bandit will tend to move closer to their target.Pistols: The bandit will attempt to stay at a medium distance from their target.Rifles and Explosives: The bandit will tend to move away from their target and engage at longer distances.Idle (All Types): The bandit will move to a random position.They will not move beyond that range regardless of their target's location or their behavioral state.Ī bandit's movement behavior is also determined by the type of weapon they have equipped: Their movement is limited to a certain range based on their initial spawn location. The sole exception to this are zombies with vomit attacks they will actively target bandits as well as players, whoever is closer.Ī bandit will occasionally change positions, but at random intervals. In addition, bandits using high-precision weapons track their target faster than ones using a crowd control weapon.īandits and zombies typically do not interact with one another: bandits will not actively attack zombies and vice-versa. The speed at which bandits can track their target with their weapons varies based on the bandit's tier and what weapon type they are using, with Elite Bandits having a multiplier that increases all tracking speeds slightly. When complete, they will revert to the Idle state, resetting their vision cone/circle. Reloading: The bandit will stop shooting and reload with a prolonged cooldown.Engaged: The bandit will begin shooting at the target (indicated by a red cone/circle).Targeting: The bandit will always aim at the closest valid target (that they can hit), and will continue to track the player until the player enters cover or moves out of their visual range for roughly 3 seconds.Bandits using explosives can detect players through walls and other large obstacles. Alerted: The bandit has detected a player within their visual range (indicated by a yellow vision cone for firearm-using bandits, or a small yellow circle for grenadiers).Idle: The bandit will perform a basic scan of their immediate surroundings, looking for a target, like other NPCs.These dots will remain red even if you have PvP disabled. These bandits only stay for 2 hours, and have an increased chance of dropping Experimental Parts.īandits will always spawn close together in a particular region of the area, represented by a series of red dots on the mini-map (you can view an enlarged map of the local area by pressing N). In the same way that special bosses can spawn daily, a group of 2 Legendary Bandits and their escort will randomly spawn once per day to challenge the player. Yellow, Orange, Red (around Precinct 13/ Fort Pastor)īandit x 2, Elite Bandit x 2, Legendary Bandit x 2, Unique Bandit x 2 In order to facilitate battles by giving survivors extra cover, most bandit areas will also have obstacles rearranged, removed, or added (commonly in the form of a military truck near the bandit group).As gunfire generates a lot of noise and therefore a high amount of attention from local zombies, a limited amount of event aggro can be expected for the duration of the fight.They have their own slots and threat levels on the bossmap. ![]() Thus, survivors will need to use fundamentally new tactics in order to confront these more intelligent enemies.īandits uses the same 1-hour spawning cycle as Bosses. While nowhere near as intimidating as a giant mutated creature clad in black spikes or a giant dog with a hundred teeth, these Bandits are still more-than-capable of maiming or killing formerly-smug survivors who had gotten used to simply dodging clumsy zombie hordes. Starting from October 14th, 2020, roaming gangs of Bandits could now be spotted around Secronom Bunker, looking for a fight with the normal, slightly more law-abiding citizens of Fairview.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |